Wild plants grow on their own across the world. Picking them gives herbs, berries, roots and mushrooms; the plant grows back a few days later. Herbs are ground at the herbalist’s table, dried on the drying rack and brewed in the cooking pot into remedies, or tied by hand into charms. All numbers on this page come from data/wild_plants, data/herbalism.json, the recipes of data/recipes and the effects of data/effects.

Picking and regrowth

  1. Find the plant (see the table below: each grows in certain biomes and spots).
  2. Break it (left mouse button). Wild plants break instantly, by hand.
  3. You get its herbs, never the plant block itself.

A picked plant grows back where it stood after its regrowth days (world days of 20 minutes), as soon as its chunk is loaded again, provided its spot is still free and the ground under it is still there. Placing a block on the spot cancels the regrowth.

Seasons

Each plant has a look for its season (flowers, berries) and a plain look for the rest of the year. Some give extra items when picked in season: the berries and flowers are only there in their season. Belladonna, bilberry, cranberry, St John’s wort and the water lily give nothing at all out of season. The seasons follow the calendar: 24 days each, spring first (see Seasons and weather).

The wild plants

PlantWhere it growsPicked givesIn season, on topRegrows
Aconitemountains; open clearings of the taigaWolfsbane x1flowers in summer12 days
Belladonnaforests, on some islands onlynothingsummer: Belladonna Berries x26 days
Bilberryshade of forest and taiganothingsummer: Bilberries x35 days
Brambleforest, plainsPlant Fibres x1summer and autumn: Blackberries x35 days
Cepshade of forest and taiga; cave floorsPorcini x13 days
Chanterelleshade of forest and taigaChanterelles x23 days
Cranberryby the water of swamps and taiganothingautumn: Cranberries x36 days
Fly agaricshade of forest and taiga; cave floorsFly Agaric Cap x13 days
Heatherplains and taiga of the cold islandsHeather Sprigs x1autumn: 1 more6 days
Lichenmountain stoneLichen Crust x18 days
Madderopen plains and steppeMadder Root x1flowers in summer10 days
Mandrakebeaches, plains and steppe of the warm islandsMandrake Root x1flowers in spring12 days
Mistletoehanging under oak branchesMistletoe Sprig x1autumn and winter: 1 more12 days
Mossshade of forest, mountains, swamp, taigaMoss Clump x18 days
Mugwortopen beaches, plains, steppe, stony shoresMugwort Leaves x24 days
Nettlenear water in plains and forest; swampsNettle Leaves x2, half the time Plant Fibres x14 days
St John’s wortopen ground of forest, plains and steppenothingsummer: St John's Wort Flowers x26 days
Water lilystill ponds one block deepnothingsummer: Water Lily Flower x16 days
Weldopen plains, steppe, stony shoresWeld Stalks x1summer: 1 more6 days
Wild garlicshade of the forestWild Garlic Leaves x24 days
Woadopen plains, on some islands onlyWoad Leaves x26 days

Berries and mushrooms are food: eating them heals a little (1 health, 1.5 for porcini) and gives Nourished for a few seconds. They spoil in 3 days (cranberries in 8), see Food and preservation.

Poisons

Two wild plants are poisonous to eat:

Poisoned deals 0.5 poison damage every 2 seconds for each stack (up to 5 stacks). Some creature bites poison as well. The antipoison below cures it. The fly agaric cap is still worth keeping: the fever purge needs one.

The stations

  • Herbalist’s table: worked by hand. Each use adds 2 seconds of work (up to 4 kept), so a 6 second grinding takes three uses. Crafted at the workbench (below).
  • Drying rack: 4 sticks and 2 plant twine, by hand. It needs no fire.
  • Cooking pot: a fired clay pot, 3 sticks and 1 plant twine, by hand. It burns fuel, must be lit and brews at 90 °C (see Fire and stations).

The herbalist’s table takes three planks over a stick, a stone and a stick; any planks and any stone (andesite, basalt, granite, limestone, sandstone, stone) will do:

Crafting grid
Oak Planks
Oak Planks
Oak Planks
Stick
Stone
Stick
Herbalist's Table

Plant twine is twisted by hand from 3 plant fibres.

Remedies

At the herbalist’s table

Process Station: Herbalist's Table
Time
⏱ 8 seconds

Beeswax comes from beehives (see Husbandry).

On the drying rack

Process Station: Drying Rack
Outputs
Time
⏱ 5 minutes

In the cooking pot

Process Station: Cooking Pot
Time
⏱ 60 seconds
Temperature
🌡 90 °C
Process Station: Cooking Pot
Time
⏱ 60 seconds
Temperature
🌡 90 °C

Learned from the almanac

Three brews are not known at the start: reading The Herbalist's Almanac (4 seconds) teaches them.

Process Station: Cooking Pot
Time
⏱ 90 seconds
Temperature
🌡 90 °C
Process Station: Cooking Pot
Time
⏱ 90 seconds
Temperature
🌡 90 °C
Process Station: Cooking Pot
Time
⏱ 90 seconds
Temperature
🌡 90 °C

The garlic is the farmed crop (see Farming).

Charms, by hand

Shapeless recipes, made from the inventory or at the workbench:

Crafting grid, by hand (Any arrangement)
Garlic
Garlic
Garlic
Plant Twine
Garlic Braid
Crafting grid, by hand (Any arrangement)
Wolfsbane
Wolfsbane
Plant Twine
Wolfsbane Charm
Crafting grid, by hand (Any arrangement)
St John's Wort Flowers
St John's Wort Flowers
Plant Twine
St John's Wort Bunch
Crafting grid, by hand (Any arrangement)
Rowan Planks
Plant Twine
Madder Red
Rowan Cross

Effects

Remedies and charms are used like food. What each one does:

ItemHealsEffectWhat it doesLasts
Antipoison1Antidoteremoves Poisoned, +0.05 health a second60 s
Healing Salve4Soothed+0.3 health a second40 s
Breath TonicSecond Windgives back 2 breath a second180 s
Fever PurgePurgedremoves Fever, halves the progress of the Hunger of the Dead1200 s
Moon TisaneMoon Tisanehalves the progress of Moon Blood1200 s
Thirst RemedyThirst Remedyhalves the progress of Pale Blood1200 s
Garlic BraidGarlic Wardwards off Pale Blood1200 s
Wolfsbane CharmWolfsbane Wardwards off Moon Blood1200 s
St John's Wort BunchSt John’s Wort Wardwards off Pale Blood and the Hunger of the Dead1200 s
Rowan CrossRowan Wardwards off all three curses1200 s
Bandage1Bandagedstops Bleeding, +0.4 health a second10 s

Fever comes from the bites of rats and the claws of ghouls: it deals 0.5 poison damage every 10 seconds, slows you to 90% and warms you by 4 °C. Bandages are torn by hand from linen (3 per linen, see the flax of Farming).

No creature or event inflicts Moon Blood, Pale Blood or the Hunger of the Dead in the current game: the wards and the slowing effects are in place, but have nothing to act on yet.

Dyes

The herbalist’s table also grinds the dye plants:

Process Station: Herbalist's Table
Outputs
Time
⏱ 6 seconds
Process Station: Herbalist's Table
Outputs
Time
⏱ 6 seconds
Process Station: Herbalist's Table
Outputs
Time
⏱ 6 seconds

The dyes colour stained glass; madder red also goes into the rowan cross.