A station is a block that transforms what it holds over time. You place it from its item like any block, then open it with the interact key (E): its slots appear beside your inventory, like a chest’s. Every station has input slots and output slots; the fire stations also have fuel slots. This guide covers the stations of the first camp. Metal is in Metalworking, the stews and preserves in Food and preservation.

How a station works

  1. Fill the inputs. A run starts as soon as the inputs hold exactly what a recipe asks, and nothing else. If they hold several times the recipe, all of those runs are made together in one duration, as long as the outputs have room.
  2. Fuel and light it (fire stations only). Put fuel in the fuel slots, then press E on the station with a Fire Starter or a Torch in hand. A fire starter is used up, a torch is not. A station without fuel cannot be lit.
  3. Wait for the heat. While the fire burns, the temperature climbs toward the hottest its fuel allows; without fire it falls back toward 15 °C. A recipe only progresses while the station is at least at the recipe’s temperature.
  4. Take the result from the output slots.

Changing the inputs to another recipe loses the progress. A fire gone out, a station too cold or full outputs only pause it. Stations run while their chunk is loaded; when you come back, a station makes up for the time you were away, at most 3600 game seconds (three game days).

Fuels

Each fuel burns for a number of game seconds at an open fire’s pace. Logs and peat burn at the station’s own fire temperature; only Charcoal has a hotter fire of its own.

FuelBurnsFire temperature
Stick30 sthe station’s
Logs (willow to beech)90 to 170 sthe station’s
Peat200 sthe station’s
Charcoal300 s1150 °C

Beech logs last longest (170 s), oak, ash, yew and chestnut 150 s, willow only 90 s.

Campfire

The first station: made by hand from four sticks and three pebbles of any stone.

Crafting grid, by hand (Any arrangement)
Stick 4
Stone Pebble 3
Campfire

It has 2 input slots, 2 fuel slots and 2 output slots. Its fire heats it by 25 °C a second and cools it by 8 °C a second once out. On wood or peat it reaches 600 °C, on charcoal 1150 °C, enough to melt copper in a crucible set on top of it (see Metalworking).

Process Station: Campfire
Inputs
Outputs
Time
⏱ 40 seconds
Temperature
🌡 150 °C
Process Station: Campfire
Inputs
Outputs
Time
⏱ 60 seconds
Temperature
🌡 300 °C
RecipeInputsOutputTimeAt least
Cook fish1 raw fishCooked Fish30 s150 °C
Bake flatbread1 Barley Flour2 Flatbread30 s150 °C
Bake bread2 Rye FlourBread60 s180 °C
Bake white bread2 Wheat FlourWhite Bread60 s180 °C
Bake meat pie1 wheat flour, 1 raw meatMeat Pie80 s180 °C
Render tallow2 FatTallow60 s100 °C
Burn wood ash4 StickWood Ash30 s200 °C

Birch tar is one of the bindings that haft flint heads onto sticks (see Knapping, clay and smithing).

Pit kiln

A pit of earth, firewood and reeds that fires clay. It is made at the workbench from four dirt, two logs of any tree and two reeds.

Crafting grid (Any arrangement)
Dirt 4
Oak Log 2
Reeds 2
Pit Kiln

It has 4 input slots, 4 fuel slots and 4 output slots. It is slow, heating by only 5 °C a second, but its wood fire reaches 900 °C, the hottest of the camp: about two and a half minutes of game time from cold to 800 °C. Keep its fuel slots stocked, since a firing outlasts any single log.

Process Station: Pit Kiln
Inputs
Outputs
Time
⏱ 5 minutes
Temperature
🌡 600 °C
Process Station: Pit Kiln
Inputs
Outputs
Time
⏱ 5 minutes
Temperature
🌡 800 °C
Raw pieceFired pieceTimeAt least
Raw Clay BowlFired Clay Bowl240 s600 °C
Raw Clay PotFired Clay Pot300 s600 °C
Raw Clay JarJar300 s600 °C
Raw Ingot Mold, axe head, pickaxe head and blade moldsthe fired mold300 s600 °C
2 Raw BrickBricks300 s800 °C
2 Raw Roof TileRoof Tiles300 s800 °C
Limestone2 Lime300 s800 °C

The raw pieces are shaped on the clay board (see Knapping, clay and smithing). Lime goes into mortar, plaster, glass, the cupel hearth and the scraping of hides.

Charcoal pile

Wood smouldered under earth into charcoal. It is made at the workbench from four logs and four dirt.

Crafting grid (Any arrangement)
Oak Log 4
Dirt 4
Charcoal Pile
Process Station: Charcoal Pile
Inputs
Outputs
Time
⏱ 20 minutes
Temperature
🌡 300 °C
  1. Place the pile, then put four logs of any tree in its input slot and one fuel in its fuel slot.
  2. Cover it: the block right above the pile must be solid, or the wood does not char.
  3. Light it with a fire starter or a torch.

The pile heats by 3 °C a second up to 700 °C and burns its fuel at a quarter of an open fire’s pace, so one oak log keeps it going for 600 game seconds. The run takes 1200 game seconds, a whole game day, at 300 °C or more, and gives three charcoal. Charcoal is the fuel that melts copper and the only one hot enough for the cupel hearth.

Drying rack

Four sticks and two plant twine, made by hand. It has 4 input and 4 output slots, no fire and no fuel: it simply dries what hangs on it, at any temperature.

Crafting grid, by hand (Any arrangement)
Stick 4
Plant Twine 2
Drying Rack
Process Station: Drying Rack
Inputs
Outputs
Time
⏱ 15 minutes
RecipeInputOutputTime
Dry hideHideRawhide900 s
Dry meatRaw MeatDried Meat600 s
Dry mud brickRaw Mud BrickMud Bricks900 s
Dry mugwort2 Mugwort LeavesDried Mugwort300 s
Malt barleyBarleyMalt600 s
Ret flaxFlax2 Flax Fibre1200 s
Ret hempHemp2 Hemp Fibre1200 s

Rawhide is a binding for tools; the malt goes to the brewing barrel.

Tanning pit

A plank lined pit of bark liquor that turns hides into leather. It is made at the workbench from five planks of any wood.

Crafting grid
Oak Planks
Oak Planks
Oak Planks
Oak Planks
Oak Planks
Tanning Pit

It has 2 input and 2 output slots and no fire, but it only works with water in one of the four cells beside it (north, south, east or west). Build it on a shore or dig a channel to it.

  1. Scrape a hide first, by hand: a Hide, a Lime and a knife (the knife loses one point of durability) give a Scraped Hide.
  2. Put the scraped hide and four Bark in the pit.
Process Station: Tanning Pit
Outputs
Time
⏱ 1 hour

The soak lasts 3600 game seconds, three game days. Leather makes the bellows of the forge, the pouches and the leather armour.

Other stations of the same family

  • The Smokehouse (planks, stone and thatch at the workbench) smokes meat and fish over a smouldering fire that burns a quarter as fast as an open one and never passes 90 °C: 900 game seconds at 40 °C or more.
  • The Cooking Pot has its own small fire (up to 300 °C) for stews and remedies.
  • The Salting Tub and the Brewing Barrel need no fire at all.

See Food and preservation and Herbalism for their recipes. The Brazier is a light, not a station: it holds no slots.

Process Station: Smokehouse
Inputs
Outputs
Time
⏱ 15 minutes
Temperature
🌡 40 °C