Crops grow on farmland, a soil tilled with a hoe. Each crop has a temperature range, a moisture range and one nutrient it feeds on; it grows while nobody is around, rests in winter, can be killed by frost while young and rots if left standing ripe. All the numbers below come from the game data (data/farming.json and data/crops). A world day lasts 20 minutes, a season 24 days and a year 96 days; a new world starts on the first day of spring (see Seasons and weather).

Tools

The flint blades are knapped (see Knapping, clay and smithing), then hafted by hand with a stick and a binding (birch tar, plant twine, rawhide or rope):

Crafting grid, by hand (Any arrangement)
Flint Hoe Blade
Stick
Plant Twine
Flint Hoe

Soils and their farmland

Four soils till, each into its own farmland that starts with the soil’s nutrients and acidity. Nutrients, acidity and moisture all run from 0 to 100; an acidity of 50 is neutral, higher is acid.

SoilFarmlandFertilityNitrogenPhosphorusPotassiumAcidity
DirtFarmlandmedium40404050
Black EarthBlack Earth Farmlandfertile70556045
Volcanic AshVolcanic Ash Farmlandvery fertile65808545
PodzolPodzol Farmlandpoor20152075

Grass tills as the soil under it: grass over black earth gives black earth farmland, grass over anything else gives common farmland.

Tilling

  1. Hold a hoe.
  2. Aim at the top of a soil block (or grass). The block above it must be air: a plant, a stone or snow on top is in the way.
  3. Press the interact key (E). The block becomes farmland with a moisture of 30.

Aiming at farmland shows its readout on the HUD: nitrogen, phosphorus and potassium on one line, then the moisture in percent and whether it is acid (above 60), neutral or sweetened (below 40).

Nutrients and fallow

Every crop draws on one nutrient (see the table of crops). It grows at full speed once the farmland holds at least the crop’s “full” level of it; below that it slows down in proportion, down to its “starved” share of full speed on an empty farmland. Each stage it grows takes a few points away.

Farmland with nothing growing on it rests: each day it wins back about 8% of what each nutrient lacks below its soil’s level, never more than the soil’s own. Its acidity also drifts slowly back toward its soil’s. Farmland nobody tills, amends or sows for 48 days (two seasons) turns back into its soil. Walking or landing on farmland does no harm.

Amendments

Hold an amendment and press the interact key on a farmland. It adds at once (capped at 100) and is refused when it would add nothing.

AmendmentNitrogenPhosphorusPotassiumOtherSource
Manure+30+5+5given by tame animals (see Husbandry)
Guano+20+25dropped by bats
Bone Meal+30ground at the quern from a tusk (4) or 2 claws (2)
Wood Ash+10+25acidity -54 sticks burnt on a campfire
Lime+10acidity -25limestone burnt in a pit kiln (2)
Peatslow +30moisture +35, acidity +5peat blocks of swamps, taiga and tundra
Rot+15+5+5food that spoiled through

Peat’s nitrogen is held back and given over days (about 14% of what remains each day), whether or not something grows. Acidity is tracked and shown, but no crop’s growth depends on it in the current game.

Process Station: Campfire
Inputs
Outputs
Time
⏱ 30 seconds
Temperature
🌡 200 °C

Water

  • Rain falling on open farmland wets it fast (150 points a day under full rain). Any solid block up to 24 blocks above it shelters it from the rain.
  • Still water within 4 blocks along the ground, on the same level or 1 block lower, keeps the farmland at a moisture of at least 75.
  • It dries by 8 points a day, plus 1.5 per degree above 5 °C, and half as fast again under a clear sky by day. Frozen ground (below 0 °C) does not dry.

Each crop has a moisture range like its temperature range: no growth at or below its minimum, full speed between its ideals.

Growth

A crop’s speed is its temperature share times its moisture share times its nutrient share, each from 0 to 1. Temperature is the local climate plus the season’s offset (about 0 °C in mid spring and mid autumn, +6 °C in mid summer, -8 °C in mid winter). Below a crop’s minimum or above its maximum it does not grow; between its ideal low and ideal high it grows at full speed.

The days in the table are the days to ripen at full speed; real fields take longer. Every crop rests in winter: it neither grows nor rots, but the frost can still kill it.

The crops

Seasons and growth

CropSeedsSown inStagesDays to ripenTemperature min / ideal / max (°C)Frost kills below
WheatWheat Seedsspring, autumn7162 / 10-24 / 34-4 °C, stages 1-2
RyeRye Seedsspring, autumn614-4 / 5-20 / 30-7 °C, stages 1-2
BarleyBarley Seedsspring, autumn6130 / 8-22 / 32-5 °C, stages 1-2
OatsOat Seedsspring6131 / 9-22 / 30-4 °C, stages 1-2
FlaxFlax Seedsspring6132 / 10-22 / 30-2 °C, stages 1-2
HempHemp Seedsspring5124 / 14-28 / 36-2 °C, stages 1-2
TurnipTurnip Seedsspring, autumn49-1 / 7-18 / 28-6 °C, stage 1
CabbageCabbage Seedsspring, summer5130 / 9-20 / 30-6 °C, stages 1-2
PeasSeed Peasspring5102 / 9-22 / 30-3 °C, stage 1
Broad beansSeed Beansspring, autumn5120 / 8-20 / 28-6 °C, stage 1
OnionOnion Seedsspring5123 / 10-24 / 32-3 °C, stage 1
GarlicGarlic Clovespring, autumn5140 / 8-22 / 32-8 °C, stage 1
CarrotCarrot Seedsspring4102 / 10-22 / 30-4 °C, stage 1
GrapevineGrapevine Cuttingspring5188 / 16-30 / 38-2 °C, stage 1
HopsHop Cuttingspring5143 / 12-26 / 34-3 °C, stage 1

Needs and yields

CropNutrient (full speed from)Moisture idealProduce by hand / sickleSeeds back by hand / sickleWild in
Wheatnitrogen (70)30-80Wheat 1-2 / 2-31 / 1-2plains
Ryenitrogen (20)25-80Rye 1-2 / 2-31 / 1-2taiga
Barleynitrogen (25)25-75Barley 1-2 / 2-31 / 1-2steppe
Oatsnitrogen (20)35-85Oats 1-2 / 2-31 / 1-2steppe
Flaxpotassium (25)35-80Flax 1-2 / 2-31 / 1-2plains
Hempnitrogen (40)35-85Hemp 1-2 / 2-31 / 1-2steppe
Turnipphosphorus (25)35-85Turnip 1-2 / 2-31 / 1-2taiga
Cabbagenitrogen (40)40-85Cabbage 1 / 1-21 / 1-2stony shore
Peasphosphorus (20)35-80Peas 1-2 / 2-41 / 1-2forest
Broad beansphosphorus (20)35-85Broad Beans 1-2 / 2-31 / 1-2forest
Onionpotassium (25)30-75Onion 1-2 / 2-31 / 1-2plains
Garlicpotassium (20)25-70Garlic 1-2 / 2-31 / 1-2steppe
Carrotpotassium (25)35-80Purple Carrot 1-2 / 2-3 and White Carrot 0-1 / 1-21 / 1-2plains
Grapevinepotassium (25)20-70Grapes 2-3 / 3-50 / 0-1forest
Hopsnitrogen (30)35-85Hops 2-3 / 3-40 / 0-1swamp

Wheat is the hungriest: on common dirt (nitrogen 40) it grows at about 70% of its speed, at full speed only from 70 nitrogen, the level of black earth.

Climbers

The grapevine and hops are perennials grown on a trellis: sowing one takes 2 sticks with the cutting, given back when the plant is taken for good. Harvested ripe, they are cut back to stage 4 instead of being taken. On the first day of each spring they start again (the grapevine from stage 3, hops from stage 2), even if the frost killed them.

Sowing

  1. Till the ground and, if needed, amend it.
  2. Hold seeds and press the interact key (E) on the farmland. The block above must be air, and the season must be one of the crop’s sowing seasons; otherwise nothing happens.
  3. One seed sows one block.

Farmland with a crop on it no longer rests and never turns back into soil.

Frost and crop death

  • A crop still in its young stages dies as soon as the air drops below its frost limit (see the table). The dead crop stays as a withered block and gives nothing.
  • An autumn sowing rests through winter, but the frost check still applies: only sow in autumn what can leave its young stages before the cold, or what bears it (rye, garlic, turnip, broad beans).
  • A ripe crop left standing keeps its whole produce for 6 to 12 days depending on the crop, then loses it over the following days and finally dies. Winter pauses this too.

Harvest and seeds

Break the crop (left mouse button). What it gives:

  • Ripe: its produce and some seeds, more of both with a sickle (see the yields table), less any part lost to rot.
  • Not ripe: 0 or 1 seed (none for the climbers).
  • Dead: nothing.

No recipe makes seeds: the first ones come from the wild stands, which grow ripe in the biomes listed above and give seeds like any ripe crop. Keep part of every harvest for the next sowing.